ZBrush was created by the company Pixologic Inc, founded by Ofer Alon
and Jack Rimokh. Zbrush combines 3D/2.5D modelling, texturing and painting.
It uses a proprietary "pixol" technology, which stores lighting, colour,
material, and depth information for all objects on the screen. The main difference
between ZBrush and more traditional modelling packages is that it is more akin
to sculpting.
ZBrush is used as a digital
sculpting tool to create high-resolution models (up to ten million polygons)
for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic
levels of resolution to allow sculptors to make global or local changes to
their models. ZBrush is most known for being able to sculpt medium to high
frequency details that were traditionally painted in bump maps. The resulting mesh details
can then be exported as normal maps to be used on a low poly version of that same model. They can
also be exported as a displacement map, although in that case the lower poly
version generally requires more resolution. Or, once completed, the 3D model
can be projected to the background, becoming a 2.5D image. Work can then begin
on another 3D model which can be used in the same scene. This feature lets
users work with extremely complicated scenes without heavy processor overhead.
Uses of Digital
Sculpting
Digital sculpting is still a very new method, but it has
become very popular in the few short years it has been around. Sculpting can
often introduce details to meshes that would otherwise have been difficult or
impossible to create using traditional 3D
modelling techniques.
This makes it preferable for achieving photorealistic and hyperrealistic results.
Sculpting is primarily used in high poly organic
modelling , the
creation of 3D models which consist mainly of curves or irregular surfaces, as
opposed to hard surface
modelling.
It can create the source meshes for low poly game models used in video
games. In conjunction with other 3D modelling and texturing techniques
and Displacement and Normal mapping, it can greatly enhance the appearance of
game meshes often to the point of photorealism. Some sculpting programs like 3D-Coat, Zbrush,
and Mudbox offer ways to integrate their workflows with
traditional 3D modelling and rendering programs.
High poly sculpts are also extensively used in CG artwork for movies, industrial
design, art,
photorealistic illustrations,
and for prototyping in 3D
printing.
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